Bridge Battle is a game mode that was added to Staging on 19 January 2026, and added to the main game one day later, in a gamemode vote against Minigames.
Gameplay[]
The players are divided into red and blue team (sometimes green and yellow too, depending on variant). Each team spawns on their base. Everyone can carry up to two RPGs (capacity increases by +1 once Prestige 4 is reached), which regenerate every 10 seconds. In the base, there are three shopkeepers where you can buy Potions and weapons, upgrades as well as Prestige’s. There is also a pile of Wool at the back where you can take Wool from.
When the game starts, you need to take the Wool from the base and use it to build your team's bridge to claim the Trophy to win. You can buy some items on the way to gain buffs or to destroy your enemies' bridges and damage the enemy players using RPGs and other throwables. When you have enough gold coins, you can also upgrade your Carry Capacity and your Movement Speed permanently.
The stats display on the right of the screen displays the progress of bridging of each team in a percentage, the amount of gold coins you have, your current rank and the blocks required to reach the next rank.
All players have a maximum HP of 100, and can be increased to 110 in the 6th prestige.
Building the bridge[]
When you approach any empty space while carrying Wool blocks within a 2-block radius (which increases by reaching Prestige 3), the blocks you carry will be automatically used to build the bridge. The empty spaces closest to the base of the team will be built first.
The bridge has a width of 7 blocks, the two outer horizontal layers being 1 block higher than the rest.
Using throwables/Killing players[]
RPGs and other throwables can be used to destroy the bridge of other teams and to damage and potentially kill the players on the bridge. They do not damage your bridge and the players on your team. When you die, you will respawn after a 5-second cooldown, and you will keep all of your items and status effects.
Gold Coins[]
Gold coins are used to buy items and permanent upgrades for yourself, and can be earned in the following ways:
- Building your bridge (1 coin per block)
- Killing another player (you gain as many coins as your Carry Capacity Upgrade Tier per kill)
- Game ends (25-30 coins if your team wins, 10-20 coins if your team loses)
- Ranking up (see table in Ranks part for more information)
The amount of coins you earn is furthermore multiplied by 10% each (additive) for each reached prestige level. Gold coins will reset to 0 once you prestige, as well as your Permanent Upgrade Tiers.
Game end[]
Once a player of any team to jumped onto the trophy island and claims the trophy, that team wins. The bridge does not need to be fully completed for the game to end and for the player to reach the trophy.
Variants[]
2 Teams[]
Two teams (red and blue) of up to 6 players compete with each other. The bridges from the teams are perpendicular to each other.
4 Teams[]
Four teams (red, blue, green and yellow) of up to 4 players compete with each other. The bases are on the four sides of the trophy island.
Facilities in bases[]
Pile of wool[]
There is a pile of wool blocks in the middle of each team’s base. Come near the wool to get blocks. The amount of blocks you get when reaching the wool pile depends on your Permanent Upgrades' Capacity Level, your Prestige Level (from Prestige 1 onwards you will get +1 block) and whether the Heavy Lifter event is currently active (you will get +5 blocks)
Shopkeepers[]
There are three shopkeepers in the game, which allows you to buy items, permanent upgrades and prestige. They use the textures of the Trader (blue), Wizard (black) and Bling Bling (a pig) respectively.
Roof[]
After 30 January 2026, a ladder leading to the roof of the base has been added. The roof allows you to attack other teams’ bases more safely (especially the one in front of your own base in 4 Teams)
Shop[]
After 27 January 2026, you can only have 1 item of each buyable throwable in your inventory at once, and there is a 15 to 30-second cooldown before you can buy another item after you used that item. The cooldowns of throwables can be decreased and the duration of potion effects can be increased by 25% respectively through Prestiges.
The permanent upgrades (Carry Capacity and Extra Movement Speed) will be permanent for your character until you gain a prestige, after which they reset back to Tier 1. The prices of permanent upgrades increase by approximately almost double on average.
Items in Bridge Battle:[]
| Name | Price (in Gold Coins) | Max amount you can buy at once | Cooldown after each purchase | Duration of the effect (for potions) | Description |
|---|---|---|---|---|---|
| Super RPG | 30 | 1 | 20s | N/A | Get a powerful Super RPG |
| Splash Speed Potion II | 20 | Infinite | N/A | 20s | Get a Splash Speed Potion II |
| Iceball | 20 | 1 | 15s | N/A | Get a slowing Iceball |
| Splash Regeneration Potion | 10 | Infinite | N/A | 20s | Get a Splash Regeneration Potion |
| Bouncy Bomb | 50 | 1 | 30s | N/A | Get a bouncing Bomb |
Permanent Upgrades in Bridge Battle:[]
| Name | Price | Info |
|---|---|---|
| Carry Capacity | Increases after each purchase (see table below for exact price per tier) | Increases the amount of blocks you can hold at once by 1 block |
| Extra Movement Speed | Increases after each purchase (see table below for exact price per tier) | Increases your speed by 5% per upgrade |
Prices for Permanent Upgrades per Tier (to be updated because of last bloxd update):[]
| Upgrade Tier | Price (Carry Capacity) (To be updated) |
Price (Extra Movement Speed) (To be updated) |
Upgrade Tier | Price (Carry Capacity) (To be updated) |
Price (Extra Movement Speed) (To be updated) |
|---|---|---|---|---|---|
| 1 | N/A (default tier) | N/A (default tier) | 11 | 5,000 | 4,000 |
| 2 | 10 | 10 | 12 | 10,000 | 8,000 |
| 3 | 30 | 30 | 13 | 20,000 | 16,000 |
| 4 | 60 | 60 | 14 | 40,000 (please verify) | |
| 5 | 115 (TBU) | 115 (TBU) | 15 | approx 60,000-80,000 | |
| 6 | 205 (TBU) | 205 (TBU) | 16 | approx 125,000+ | |
| 7 | 335 (TBU) | 315 (TBU) | 17 | approx 250,000+ | |
| 8 | 615 (TBU) | 500 (verify) | 18 | approx 500,000+ | |
| 9 | 1,355 (TBU) | 1,000 | 19 | approx 1,000,000+ | |
| 10 | 2,000-2,500 (TBU) | 2,000 | 20 | approx 2,000,000+ |
Events[]
Temporary events[]
An event that lasts for 30-45 seconds will happen each 2:30 minutes in a round:
- Speed Surge: Everyone moves faster for 35 seconds!
- Heavy Lifter: Everyone can carry +5 extra blocks for 45 seconds!
- Peace Mode: RPGs (and other weapons) are disabled for 45 seconds!
- Discount Frenzy: All prices items available at Items Shop are halved for 30 seconds!
Permanent Events[]
These events will take effect permanently:
- Slow Reload: RPG reload takes 50% longer (15 seconds instead of 10)
- Slow Reload II (EXTRA SLOW RELOAD): RPG reload takes twice as long (compared to the default reload time) (20 seconds instead of 10)!
- Slow Reload III (MAXIMUM SLOW RELOAD): Extra long RPG reload and shop cooldowns are increased (RPG reload: 40 seconds instead of 10, Shop cooldowns: increased by 150%)!
Ranks (WIP)[]
After 27 January 2026, you can rank up by placing a certain accumulated number of blocks.
| Name | Blocks placed to reach this rank | Total blocks placed to reach this rank (WIP)(please verify) | Colour | Gold Coins received when you rank up |
|---|---|---|---|---|
| Novice | N/A (default rank) | N/A | Grey | N/A |
| Bridge Buddy | 20 | 20 | Light grey | 10 |
| Budding Bridger | 30 | 50 | Pale green | 20 |
| Block Placer | 50 | 100 | Green | 35 |
| Bridgewright | 75 | 175 | Teal | 50 |
| Path Constructor | 100 | 275 | Blue | 60 |
| Bridge Assembler | 125 (please verify) | 400 (please verify) | Blue | 90 |
| Bridge Crafter | 150 | 550 | Purple | 140 |
| Gap Tamer | 200 | 750 | Violet | |
| Canyon Conqueror | 300 | 1,050 | Dark Magenta | 250 |
| Overhang Artist | 500 | 1,550 | Magenta-red | 350 |
| Bridge Boss | 750 | 2,300 | Red | 500 |
| Architect | 1,250 (please verify) | 3,550 (please verify) | Bright Orange | 700 |
| Master Bridger | 1,500 | 5,050 | Orange | 1,000 |
| Skywalk Smith | 5,000 | 10,050 | Turquoise | 1,500 |
| Voidwalker | 10,000 | 20,050 | Purple | 2,200 |
| Bridge Sovereign | 30,000 | 50,050 | Magenta | 4,160 |
| Realm Forger | 50,000 | 100,050 | Cyan | 4,200 |
| Cloudstep Architect | approx 80,000-100,000 (please verify) |
Prestiges[]
Prestiges allows the player to reset their rank, gold coins, and upgrades at a certain rank in exchange for prestige points and permanent upgrades. You get 1 prestige point each time you clear your progress.
| (No. of times) Prestige | Rank Required | Name of Boost | Boost |
|---|---|---|---|
| 1 | Bridge Crafter | RPG Mastery | RPG cooldown reduced by 25%, and 10% more cash gain |
| 2 | Bridge Boss | Pack Mule | Carry capacity increased by 1, and 10% more cash gain |
| 3 | Skywalk Smith | Extended Reach | Block placement reach is increased, and 10% more cash gain |
| 4 | Bridge Sovereign | Rocket Stockpile | Maximum RPG capacity is increased by 1, and 10% more cash gain |
| 5 | Cloudstep Architect | Quick Shopper | Shop item cooldowns are reduced by 25%, and 10% more cash gain |
| 6 | (Unknown, please fill in) | Battle Hardend | Potion effects last 25% longer, Maximum health is increased by 10, and 10% more cash gain |
History[]
January 19 2026 - Bridge Battle was added to staging
January 20 2026 - Bridge Battle was added to the main game
January 26 2026 - New 6v6v6v6 and ranks update
January 29 2026 - Bridge Battle wins gamemode vote and new prestiges update
February 4 2026 - Added Lifetime Kills stats visible when opening Lobby Leaderboard, reworked Permanent Upgrades prices to be rounded to simpler numbers (e. g. 20,000 instead of 20,125), added Chat Announcement when someone ranks up or prestiges
